Okay, check this out everyone, I just had a great idea that might not only make AR work, but also help bring a whole lot of discordant rules together under one roof. Here's how it works:
((EDIT: 2/13: Separated Pure DNI and RAS Override, to emphasize that they are distinct and independent of Cold/Hot ASIST.))
((EDIT: 2/11: Changed matrix action modifiers, just to make this proposal more seamless with existing rules.))
Navigation:
Mental/Physical Initiative - kind of a prerequisite to this proposal, though it can work without too.
Gear ChangesMMO/RPG Flavor TextMMO/RPG MechanicsBrainhacking - screwing people over with the assist of ASISTThe ASIST Interface - How Man Meets MachineIn the world of the 2060s, metahumanity has three different levels in which he can interface himself with computers and other machines:
"Tortoise" Mode- This is the world of keyboards and touchpads, LCDs and low-level tactile feedback units. By the '60s such interfaces are considered quaint or even antiquated, but are still in use because they are also very safe and easy to disconnect from if something goes wrong.
Advantages: No lethal/nonlethal biofeedback possible
Disadvantages: No access to Hacking/Control Pool/Response Increase/pure DNI, +4 TN to all Matrix actions.
Examples: Keyboards, touchscreens, HUDs, image links, etc.
"Cold" ASIST/Simsense- The invention of ASIST (
Artificial
Sensory
Induction
System
Technology) was a giant step forward for metahumanity. Rather than relying on simple, limited methods of interface like in tortoise mode, ASIST literally writes data directly to your sensory neurons and reads data directly from your motor neurons, allowing you to use your whole body as an I/O device. Using either trodes (a network of electrodes carefully attached to specific points on the brain) or a direct datajack connection, people can now fully immerse themselves in the interface between man and machine. To duplicate this experience with traditional devices, one would have to wear molecular-resolution goggles, a full 360-degree sound system, a full-body tactile biofeedback suit, some sort of odd gizmo to input and output smell and taste data, and he would
still need electrodes planted in his head to read and write emotional states.
In many cases, Cold ASIST is used to "overlay" important or helpful data over a person's meatbody perceptions, granting him a bonus to certain tasks. A good example of this is driving, where a datajack-assisted driver can "feel" the turns and the roar of the engine in ways mere mundane drivers can only dream. A Smartlinked weapon user can not only see, but also "feel" the target, as his senses gently prod him toward where he's aiming. A "Knowsoft" interfaces with the memory and recall function of of the brain, allowing the user to "remember" facts he never originally knew in the first place.
Advantages: -1 to all applicable TNs when the ASIST/simsense data coincides with your meatbody data (Does not apply to Matrix actions). Access to 1/2 Control/Hacking Pool, and up to level 1 Response Increase*. Access to Pure DNI (able to use purely mental actions to control properly modified gear). No lethal biofeedback possible
Disadvantages: Up to a +2 distraction penalty on ALL TNs when ASIST/simsense data does not coincide with meatbody data. Penalty can be erased by activating RAS Override (see below), disconnecting from Cold ASIST, or, when physical/mental initiative are different, deliberately "slowing down" mental/Matrix initiative to equal physical initiative. Nonlethal biofeedback/dumpshock possible. +2 TN to all Matrix actions.
Examples: Datajack-assisted driving, datajack-assisted Smartlink weapon use, decking in Cold ASIST. Skillsofts rating 3 or lower, Knowsofts/Linguasofts rating 5 or lower.
"Hot" ASIST/BTL- Some people are just crazy. Nuts. Loco. How else would you describe someone who would willingly "overclock" an interface into his own brain? Reserved for thrillseekers, the bleeding edge, the truly insane, "Hot" ASIST attempts to pipe in more data to the brain through a dedicated brain connection like a datajack (sorry, trodes and other wussy interfaces need not apply) than the brain is truly equipped to handle. The experience is something like trying to drink a waterfall. Through your nose. Multiplied over every sense in your body.
Requiring highly dangerous (and often illegal, or at least highly ill-advised) modifications to hardware, and in some cases wetware, "Hot" ASIST can provide incredible bonuses to people willing to take the risks. Deckers with the right hardware can pipe truly impressive amounts of information into and out of their heads, accomplishing miracles in the coded world of the Matrix. People with high-rating Knowsofts can read and write enough knowledge to their brains to become instant experts in any field.
Even more incredibly, with the proper nervous system modifications, some are able to use foreign objects as if they were actually part of his own body. Properly modified soldiers with a Smartlink cyberware modification truly
can feel as if the gun is an extension of their body. Properly-equipped drivers using a VCR and running Hot ASIST can "jump into" their vehicles or drones--a process called rigging--and can literally
become the vehicle, feeling the tires and engines and weapons as if they were limbs and heart and teeth.
Of course, red-lining an ASIST interface like this is nearly suicidal. Even the smallest glitch in the code being pipelined into your wetware can cause lethal consequences. But hey, what's a few fried lobes, compared to the power of unlocking the full potential of the metahuman brain?
Advantages: -2 to all applicable TNs when the ASIST/simsense data coincides with your meatbody data (Does not apply to Matrix actions). Full access to Control/Hacking Pool, and Response Increase. Access to Pure DNI (able to use mental actions to control properly modified gear). No modifier for Matrix actions.
Disadvantages: Up to a +4 distraction penalty on ALL TNs when ASIST/simsense data does not coincide with meatbody data (same conditions/solutions as with Cold ASIST). Nonlethal/lethal biofeedback possible. Lethal Dumpshock. May be addictive**.
Examples: Fully smartlinked weapon systems; "jumped in" rigging, decking in "hot sim" AR/VR. BTL chips, Skillsofts higher than rating 3, Knowsofts/Linguasofts higher than rating 5.
ASIST OptionsResponse Increase-Higher-rated datajacks are potentially a huge advantage to the user of ASIST. They increase your Mental Initiative, allowing you to perform multiple actions in the mental realms of ASIST. However, when your brain is moving faster than your meat your Icon can easily get out-of-sync with your body, which can cause severe distraction. To counter this, users making physical actions must forgo all mental actions above those granted by his physical initiative, to align their physical selves and their mental selves. For the comatose decker, however, piling on the initiative boosters is a no-brainer, as his body is no longer relevant.
Advantages: Response Increase from datajack can be adjusted downward as a Free Action; changes to initiative are not made until the next Combat Turn.
Disadvantages: Any time you make a mental action in the Matrix that your physical body cannot keep up with, you receive the full distraction penalty (+2 to all actions in Cold ASIST, +4 in Hot ASIST) until you spend a Complex Action doing nothing else other than "catching up" to meatbody to your Icon.
RAS Override- In most cases, simsense data is seamlessly overlaid over the sensations from the meat body. Sometimes, though, the input from ASIST can be very discordant with the data coming from a person's body, for instance if a user is browsing a distant host on the Matrix, rigging a vehicle by remote, or if some joker uploaded a spam program into his datajack. In cases like this, a person can activate the RAS (Reticular-Activation System) Override to "switch off" his body's senses and motor functions, allowing him to experience the ASIST interface un-distracted. The RAS Override is present on all trodes and datajacks, and is a Simple Action to activate/deactivate.
Advantages: Since you are essentially deactivating your meat body, there are no longer distraction penalties for mismatched simsense data due to different Physical and Mental Initiatives.
Disadvantages: While active, the RAS Override imposes a Willpower(8) test to perform any physical action, and even if you succeed you face a +8 to all Perception tests and all physical tasks.
Pure DNI- More and more often, devices are being modified to function using pure mental input and output, no keyboard, mouse, touchscreen, or display unit required. Electronics modified to utilize pure DNI generally cost 150% of their original price, and can be controlled directly using either Cold or Hot ASIST. Cyberterminals, cyberdecks, and remote control decks include Pure DNI control by default.
Advantages: Can control properly modified electronics without having to manipulate control devices.
Disadvantages: Requires direct trodes or datajack linkup.
Switching ASIST modes- Switching from Tortoise Mode to ASIST (Cold or Hot), or between Cold and Hot ASIST is a Complex Action. If you are logged onto a Matrix host, you must log out before switching into or out of Tortoise Mode. Attacking Black IC can attempt to lock your ASIST mode (see canon rules)
**- Yeah, need to work on Addiction rules too.
Thoughts? A lot of this is already canon, or a reasonable interpretation of canon, except for the RAS Override part, which is downright crap IMO and needs to change.